Personal Information
Name: Sallis Redwood Player:
Race: High elf Gender: Male Height: 5'6" Weight: 112 lbs
Class: Fighter Level: 3 Alignment: Chaotic Good
XP: 7,501 Next Level: 8,000
Kit: None
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 12
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, chain mail +1 -5
Magic Armor adj. -1
DEX Defensive adj. -3
FINAL: 1
Weapon Proficiencies
Blowgun
Dagger
Long bow
Sling
Sword, long
Non-Weapon Proficiencies
Animal Training 10
Blacksmithing 16
Blacksmithing 16
Bowyer/Fletcher 16
Bowyer/Fletcher 16
Leather Working 12
Riding, Land 13
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Long bow 15 2 8 None L
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
    Followers - Attracts followers after a strongold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Daily Food and Lodging
    • Bread (loaf) x2
    • Bread (loaf)
    • Cheese (per lb) x2
    • Cheese (per lb)
  • Items Readied
    • Long bow
  • Items Stored
    • * Copper Pieces x15
    • * Gold Pieces x20
    • * Silver Pieces x10
    • Rations,iron (1 week)
    • Rations,iron (1 week)
    • Rations,iron (1 week)
    • Shield, body +1
    • Sword, long
  • Items Worn
    • Backpack
      • Rope, Hemp (50 ft)
      • Rope, Hemp (50 ft)
    • Belt
    • Belt pouch, small
      • Fishhook x3
    • Boot hose
    • Buckle, Common
    • Full armor, chain mail +1
    • Pantaloons
    • Quiver
    • Shirt
    • Shoes
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-70 71-100 101-130 131-160 161-195
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 0.00 pounds (None Encumbrance, 12 Movement)

Character History

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 08/09/99 20:43:58