Personal Information
Name: Freed Player: Ozgood ratsbane
Race: Human Gender: Male Height: 3'6" Age: 51
Class: Cleric Level: 30 Weight: 180 lbs
XP: 4,950,000 Alignment: Lawful Neutral
Next Level: 5,175,000 Kit: Animal Master
Ability Scores
Str: 16 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 12 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 15 Reason: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 18 Intuition: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 18 Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 8 Spell: 7
Combat
Hit Points: 78
Base THAC0: 8
Melee THAC0: 8
Missile THAC0: 6
Armor
Natural armor class 10
Full armor, chain mail +5 -5
Magic Armor adj. -5
Shield, buckler adj. -1
Balance Defensive adj. -4
FINAL: -5
Weapon Proficiencies
Cestus
Fighting Style:
One-handed Weapon (+2)
Non-Weapon Proficiencies
Agriculture 9
Animal Handling 12
Animal Lore 12
Fire-Building 14
Fishing 12
Leather Working 12
Riding, Land 14
Swimming 12
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Cestus 8 1 2 1d4+1 1d3+1 B S
Racial Abilities
Health bonus - +1 bonus to the Health subability score.

Class Abilities
Cleric
    Detect evil - By doing no other actions, allows a cleric to scan for evil down a 10 foot wide and 60 foot long path. One direction may be checked per round.
    Detect undead - The cleric may check for undead in a 60 foot long and 10 foot wide path by concentrating for one round.
    Expert healer - Grants one extra cure light wounds spell per day.
    Followers - Allows followers after building a stronghold and becoming name level.
    Hit point bonus - d10 is used as Hit Point die.
    Know alignment - May use the equivilant of the Know Alignment spell once per day.
    Spell duration increase - Spell duration of non-instantaneous spells increases by 1 round for every two levels of the cleric.
    Turn undead - Allows the cleric to turn undead.
    Warrior-priests - Gain warrior bonuses for high strength and constitution.
    Weapon specialization - Allows the cleric to specialize in one weapon type.
    Minor Spheres of Magic - Elemental, All
    Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D* Mummy or 7 HD: T Ghost or 10 HD: 7
Zombie: D* Ghast: D Spectre or 8 HD: T Lich or 11+ HD: 10
Ghoul or 2 HD: D* Wraith or 6 HD: D Vampire or 9 HD: 4 Special: 13
Shadow or 3-4 HD: D*
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Fishhook
      • Flint and steel
      • Torch x3
      • Wineskin
  • Items Readied
    • Cestus x2
  • Items Worn
    • Full armor, chain mail +5
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x9
    • * Silver Pieces x5
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 15.61 pounds (None Encumbrance, 14 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 11 11 10 10 9 9 8 4
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 65% Maximum Wizard Spell Level: 7th
Spells Memorized
  • Cleric
    • 1st Level
      • Bless
      • Create Water
      • Detect Evil
      • Detect Poison
      • Detect Snares and Pits
      • Invisibility to Undead
      • Light
      • Log of Everburning
      • Protection From Evil
      • Remove Fear
      • Sanctuary
    • 2nd Level
      • Aid
      • Heat Metal
      • Hold Person
      • Obscure Alignment
      • Resist Acid and Corrosion
      • Resist Fire/Resist Cold
      • Restore Strength
      • Silence, 15-foot Radius
      • Slow Poison
      • Soften Earth and Stone
      • Speak With Animals
    • 3rd Level
      • Air Breathing
      • Blindness/Deafness
      • Continual Darkness
      • Create Food and Water
      • Feign Death
      • Locate Object
      • Protection From Fire
      • Speak With Dead
      • Water Breathing
      • Water Walk
    • 4th Level
      • Animal Summoning I
      • Call Woodland Beings
      • Cause Serious Wounds
      • Cure Serious Wounds
      • Detect Lie
      • Free Action
      • Protection From Evil, 10' Radius
      • Protection From Lightning
      • Repel Insects
      • Tongues
    • 5th Level
      • Animal Summoning II
      • Blessed Abundance
      • Cause Critical Wounds
      • Cure Critical Wounds
      • Dispel Evil
      • Flame Strike
      • Impregnable Mind
      • Plane Shift
      • True Seeing
    • 6th Level
      • Aerial Servant
      • Animal Summoning III
      • Blade Barrier
      • Command Monster
      • Conjure Animals
      • Heal
      • Heroes' Feast
      • Speak With Monsters
      • Wall of Thorns
    • 7th Level
      • Breath of Life
      • Gate
      • Holy Word
      • Regenerate
      • Reincarnate
      • Restoration
      • Resurrection
      • Summon

Cleric Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Astral Celerity 4 0 The caster V, S
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Call Upon Faith 1 0 The caster V, S, M
Cause Fear 1 10 yds 1 creature/4 lvls V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Darkness 4 120 yds 20-ft radius globe V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Light 4 120 yds 20-ft radius globe V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Remove Fear 1 10 yds 1 creature/4 lvls V, S, M
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Wind Column 1 o The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Astral Awareness 5 0 The caster V, S
Augury 2 rds 0 Special V, S, M
Barkskin 5 Touch 1 creature V, S, M
Chant 2 rds 0 30-ft radius V, S, M
Chill Metal 5 40 yds Special V, S, M
Create Holy Symbol 2 0 The caster V
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S, M
Draw Upon Holy Might 2 0 The caster V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S, M
Enthrall 1 rd 0 90-ft radius V, S, M
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Find Traps 5 0 10 ft x 30 yds V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Heat Metal 5 40 yds Special V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Iron Vigil 1 turn 0 The caster V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S, M
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S, M
Obscure Alignment 1 rd 10 yds 1 creature or object V, S, M
Produce Flame 5 0 Special V, S, M
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Restore Strength 5 Touch Creature touched V, S
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S, M
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S, M
Watery Fist 5 60 yds Special V, S, M
Withdraw 5 0 The caster V, S, M
Wyvern Watch 5 30 yds 10-ft radius V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S, M
Animate Dead 1 rd 10 yds Special V, S, M
Astral Window 3 5 yds 10' x 10' area V, S, M
Bestow Curse 6 Touch Special V, S, M
Blindness/Deafness 1 rd Touch 1 creature V, S, M
Continual Darkness 6 120 yds 60-ft radius V, S, M
Continual Light 6 120 yds 60-ft radius V, S, M
Create Food & Water 1 turn 10 yds 1 cubic ft/lvl V, S, M
Cure Blindness or Deafness 1 rd Touch 1 creature V, S, M
Cure Disease 1 rd Touch 1 creature V, S, M
Detect Spirits 6 0 10 x 60 ft path V, S, M
Dictate 6 30 yds Up to 6 creatures in a 20-ft cube V
Disease 1 rd Touch 1 creature V, S, M
Dispel Magic 6 60 yds 30-ft cube or 1 item V, S, M
Emotion Control 5 10 yds 1 creature/5 lvls of the caster within a 20' cube V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S, M
Feign Death 1/2 Touch Person touched V
Flame Walk 5 Touch Creature(s) touched V, S, M
Glyph of Warding Special Touch Special V, S, M
Hold Poison 1 Touch Creature touched V, S, M
Line of Protection 1 rd 0 30-yd line V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Magical Vestment 1 rd 0 The caster V, S, M
Meld Into Stone 6 0 The caster V, S, M
Negative Plane Protection 1 rd Touch 1 creature V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Prayer 6 0 60-ft radius V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Remove Curse 6 Touch Special V, S, M
Remove Paralysis 6 10 yds/lvl 1d4 creatures in 20-ft cube V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Speak With Dead 1 turn 1 1 creature V, S, M
Starshine 6 10 yds/lvl 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Animal Spirits 6 10 yds/lvl Special V, S, M
Unearthly Choir* 5 0 Special V
Water Breathing 6 Touch 1 creature V, S, M
Water Walk 6 Touch Special V, S, M
Wind Servant 6 20 yds/lvl Special V, S
4th Level
Abjure 1 rd 10 yds 1 creature V, S, M
Addition 1 rd 30 yds Special V, S, M
Animal Summoning I 7 1 mile radius Special V, S
Babble 7 0 Caster V, S
Blessed Warmth 4 Touch Special V, S
Call Woodland Beings Special 100 yds/lvl Special V, S, M
Cause Serious Wounds 7 Touch 1 creature V, S
Cloak of Bravery 6 Touch 1 creature V, S, M
Cloak of Fear 6 Touch 1 creature V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Detect Lie 7 30 yds 1 creature V, S, M
Dimensional Anchor 1 10 yds/lvl 1 creature V, S
Divination 1 turn 0 Special V, S, M
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Free Action 7 Touch 1 creature V, S, M
Imbue With Spell Ability 1 turn Touch Person touched V, S, M
Join With Astral Traveler 1 turn 0 The caster V, S
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Omniscient Eye 7 0 The caster V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Protection From Evil, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Good, 10' Radius 7 Touch 10-ft radius V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Recitation 7 0 60-ft radius V, S, M
Reflecting Pool 2 hrs 10 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Spell Immunity 1 rd Touch 1 creature V, S, M
Suspend Animation 4 Touch Creature touched V, S, M
Tongues 7 0 The caster V, S
Undetectable Lie 7 30 yds 1 creature V, S, M
Unfailing Endurance 1 rd Touch 1 creature/lvl V, S
Uplift 12 hrs 0 1 priest V, M
Uplift* 12 hrs 0 One priest V, M
5th Level
Animal Summoning II 8 60 yds/lvl Special V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Blessed Abundance 1 rd Touch 1 cubic ft/lvl V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Commune 1 turn 0 Special V, S, M
Commune With Nature 1 turn 0 Special V, S
Consequence 1 rd 0 Special V, S, M
Cure Critical Wounds 8 Touch 1 creature V, S
Dimensional Translocation 3 60 yds 1 creature S
Dispel Evil 8 Touch 1 creature V, S, M
Dispel Good 8 Touch 1 creature V, S, M
False Seeing 8 Divination 1 creature V, S, M
Flame Strike 8 60 yds 5 ft radius x 30 ft column V, S, M
Impregnable Mind 1 Touch Creature touched V, S
Insect Plague 1 turn 120 yds 180 ft x 60 ft cloud V, S, M
Magic Font 1 hr Touch Special V, S, M
Meld* 1 turn 10 yds One priest V, S, M
Moonbeam 7 60 yds + 10 yds/lvl 5 ft radius + special V, S, M
Plane Shift 8 Touch 1 creature (special) V, S, M
Quest 8 60 yds 1 creature V, S, M
Rainbow 7 120 yds Special V, S, M
Raise Dead 1 rd 30 yds 1 person V, S
Slay Living 1 rd 30 yds 1 person V, S
Thoughtwave* 1 0 Special V, S
True Seeing 8 Divination 1 creature V, S, M
Unceasing Vigilance of the Holy Sentinel 1 turn 0 5-ft-radius sphere V, S, M
6th Level
Aerial Servant 9 10 yds Special V, S
Animal Summoning III 9 100 yds/lvl Special V, S
Animate Object 9 30 yds 1 cubic ft/lvl V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Blade Barrier 9 30 yds 5-60 ft sq V, S
Command Monster 1 60 yds 1 creature V
Conjure Animals 9 30 yds Special V, S
Find the Path 3 rds. Touch 1 creature V, S, M
Forbiddance 6 rds 30 yds 60-ft cube/lvl V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Heroes' Feast 1 turn 10 yds 1 feaster/lvl V, S, M
Lose the Path 3 rds. Touch 1 creature V, S, M
Sol's Searing Orb 6 30 yds One gem V, S, M
Speak With Monsters 9 30 yds The caster V, S
Spiritual Wrath* 1 turn 300 yds Special V, S
Stone Tell 1 turn Touch 1 cubic yd V, S, M
The Black Circle 6 turns 0 Special V, S
The Great Circle 6 turns 0 Special V, S
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Word of Recall 1 0 The caster V
7th Level
Antimineral Shell 1 rd 0 10-ft radius V, S, M
Astral Spell 1/2 hr Touch Special V, S
Breath of Life 1 turn 0 Special V, S, M
Changestaff 4 Touch The caster's staff V, S, M
Chariot of Sustarre 1 turn 10 yds Special V, S, M
Confusion 1 rd 80 yds 1d4 creatures in 40-ft sq. V, S, M
Conjure Earth Elemental 1 turn 40 yds Special V, S
Creeping Doom 1 rd 0 Special V, S
Destruction 1 turn Touch One creature V, S
Dismiss Earth Elemental 1 turn 40 yds Special V, S
Divine Inspiration 5 0 The caster V, S, M
Enegry Drain 3 rds Touch One creature V, S
Exaction 1 rd 10 yds One creature V, S, M
Gate 5 30 yds Special V, S
Holy Word 1 0 30-ft radius V
Impervious Sanctity of Mind 1 rd 0 The caster V, S, M
Mind Tracker 1 turn/3 Special One creature V, S, M
Regenerate 3 rds Touch One creature V, S, M
Reincarnate 1 turn Touch One person V, S
Restoration 3 rds Touch One creature V, S
Resurrection 1 turn Touch One creature V, S
Spirit of Power* 3 turns 0 The casters V, S, M
Succor 1 day Touch One person V, S, M
Summon 1 day Touch One person V, S, M
Sunray 4 10 yds/lvl 5-ft radius (special) V, S, M
Symbol 3 Touch 60 ft radius V, S, M
Unholy Word 1 0 30-ft radius V
Character History

Kit - Animal Master
Animal Master
    Benefits: When this kit is chosen, the player and DM must determine a suitable animal companion for the character. An animal companion is similar to a wizard's familiar in that it has a bond with the animal master. The master can issue it simple verbal commands, and the animal can convey its needs and emotions.
    Hindrances: Should an animal master lose his companion through carelessness or by capriciously placing the animal in danger, he loses 10% of his current experience point total, and he loses his affinity to that species. No other creature of that type will serve as a companion for that animal master. No penalties are assessed if the animal dies through natural causes, accidentally, or while following orders of a reasonable nature. (However, it's reasonable for animals with combat skills to defend their masters.)

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 8 Spell: 7
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Primary:
Cestus 8 1 2 1d4+1 1d3+1 B S
Offhand:
Cestus 10 1 2 1d4+1 1d3+1 B S

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 04/28/2000 02:56 AM